Maya To Mantra: Features
Until now only some very basic features, there are too much features which does not work yet, but this is supported:- Sampling
- Motionblur (transform and geometric)
- Depth of field
- Export maya geometry to geo/bgeo files
- Supported Geometry: Nurbs, Meshes
- Pointlights, AreaLights, DirectionalLights, SpotLights with shadow maps.
- Specular and diffuse only lighting
- Render meshes as subdivision surfaces
- Basic Shading
- Instances
- Particle Instancer
- Curve rendering (basic)
- Displacement mapping
- Translucency
- Environment Lights
- Simple Fluids
- Particles
- nParticles
- geometryLights
- light active radius
- commandline rendering
- geo/bgeo standins with point feedback

Standin (right):

Particles:

Fluids:

Environment lights:

Translucency:

Displacement mapping:

Curve rendering:

Particle Instancer example (there is also a movie in the gallery):

Depth of field example (a movie is available in the gallery):

Example for subdivision surface rendering:

Here we have true instances (take care to use raytracer instead of micropolygon renderer):

And we have some really simple texturing with autmatic translation of shading nodes:
